Version 1.6.0 - New features & bug fixes


Cutscene engine Version 1.6.0

This is a big update with new features to the dialogue system and some bug fixes.

BIG CHANGES

  • Speech bubbles are now always inside the view.
  • Simple backlogs are here! Especially useful for visual novel type games. The new scripts are: cutscene_show_backlog(), cutscene_backlog_visible() and “internal” script textbox_draw_backlog(). The backlogs are still very simple, so don’t expect too much from them yet.
  • Now you can hide the textbox / dialogue (For example, to show background art). The new scripts are cutscene_textbox_hide() (hides or shows the textbox) and cutscene_textbox_visible() (checks if the textbox is visible)
  • Now it’s possible to select the option with WASD.
  • Selected option will now have a rectangle so it’s easier to see. (Option objects will now be invisible.)

LITTLE CHANGES

  • Decreased dialogue skip delay slightly. This makes it feel a little smoother.
  • Now speaker’s face sprite will not be resized if it’s position has been changed using cutscene_dialogue_position(). (However! I’m not sure if that script works yet. Going to check and fix it when I can.)
  • Removed some unnecessary lines of code from the “internal” scripts and made some little changes to possibly improve performance.
  • Increased font size in the example to make it look better.

BUG FIXES

  • There is a possibility that this update fixes some rare bugs with the speech bubbles.
  • Fixed bug that prevented continuing in dialogue if the speed of the text was a certain value.
  • Now it’s not necessary to use cutscene_dialogue_speed() in every dialogue in one cutscene after using it once.

Known bugs that will be fixed later

  • When speech bubble is nearly outside of the view but not completely, options might be outside view.

Files

cutscene engine.yyz 255 kB
Jan 29, 2022

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