Version 1.10.0 - Particle effects, camera zoom and more!


Cutscene Engine Version 1.10.0

This is a big update that adds some cool new features and fixes some important things.

Particle effects

2 new scripts: cutscene_particles() & cutscene_particles_destroy()

Camera zoom

2 new scripts: cutscene_camera_zoom_start() and cutscene_camera_zoom_end()

Fixes

  • Fixed text and voice sync
  • Added new example and updated one existing example
  • Improved code formatting, consistency and readability, and added more simple examples in scripts
  • Fixed compatibility problems with the Dialogue Engine

Updates to the underlying dialogue system

New features & other big changes

  • Controller support (2 new arguments in cutscene_dialogue_keys)
  • Auto mode - Use the script cutscene_dialogue_automode, if you want the dialogue to advance automatically
  • Changed the name of many internal scripts. Many of the script names are now the same as with my Dialogue Engine (the content was always the same). This makes updating the Cutscene Engine easier. If you have made some custom scripts that directly use these “internal” scripts, you might need to update them.

Portrait/Sprite

  • Now it’s possible to put the portrait sprite behind the text box, with a new optional argument in cutscene_dialogue_style
  • Now it’s possible to disable automatic portrait scaling by changing the position of the portrait using cutscene_dialogue_position

Text box

  • Changes on how text box height is calculated when using views - Now it’s relative to the view height, so it should look good by default on any view size.
  • Changes on how option position is calculated - They are now more flexible and the code is also easier to manage

Other

  • In some cases, instead of getting a game breaking error, there will now be a debug message instead

Bug fixes

  • Improved text skipping feature - Now it’s not possible to accidentally skip options, for example.
  • Now mouse needs to be moved before choosing an option with the mouse (prevents accidentally choosing an option when using both keyboard and mouse)
  • Possibly fixed smart line break in some cases (it was using the wrong font to calculate the width)
  • Fixed rare bugs regarding audio not existing

To celebrate this update, there will be a -20% discount.

Files

cutscene engine.yyz 426 kB
1 day ago

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