Version 1.11.0 beta
Cutscene engine for GameMaker » Devlog
Cutscene engine Version 1.11.0 beta
Big changes
- New script: cutscene_wait_input - Waits for player to press a specific button
- New optional arguments for cutscene_set_sprite: xscale & yscale - Now it’s easier and faster to change the sprite size, no need to use cutscene_change_variable
- Changed variable name: persist -> cutscene_persistent (if you update your project from an older version to this version, search and replace that variable)
- Added “input” mode - cutscene triggers when pressing a button
Fixes
- Fixes to cutscene_fade_in and cutscene_fade_out scripts:
- Now screen stays faded out until fade in script is used
- Whole screen should now be covered in all cases
- Fixed camera not being centered when following an object in a cutscene
- Bug fix: Now a cutscene can’t start when another cutscene is going
- Dialogue improvements:
- Updated to be compatible with latest Dialogue engine version (2.9.0)
- Now text box height automatically adapts to room height or Draw GUI display height (previously this only worked when using views and not using Draw GUI)
- Improved text position calculating, especially name text position – it should now be in correct position no matter what kind of view sizes are being used
Other
- Started work on “variable” mode - cutscene triggers when a variable is of a certain value
- Converted to new GameMaker version (If you need to use an older GameMaker version, you might have to use an older version of this asset)
- Edited one example to use input mode and updated some other examples
- Organized code to make it easier to maintain and customize
- Fixed grammatical error in comment
- It seems that at some point the work for adding JSDoc comments for scripts was finished (of course, improvements can still be done). This work started in version 1.8.1 so it took me about 4 years. JSDoc comments make the scripts easier to understand and more comfortable to use.
- Updated manual
- Removed old GameMaker files that caused problems
- Removed unused folders
YYMPS
The beta test version is also available in YYMPS format. This should make it possible to just drag-and-drop the file to GameMaker and easily add the asset to your project.
However, I haven’t been able to get this to work, at least on the beta version of GameMaker that I’m using. So if you try it, let me know if it works or not. An yyz file is also available.
Files
cutscene-engine-beta.yyz 432 kB
16 hours ago
com.pikkua.cutscene-engine-beta.yymps 384 kB
16 hours ago
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Cutscene engine for GameMaker
Easy way to make cutscenes to your games
Status | Released |
Category | Assets |
Author | Pikku-a |
Tags | Game Design, Game engine, GameMaker, sourcecode |
More posts
- Version 1.10.0 - Particle effects, camera zoom and more!Jan 16, 2025
- Version 1.10.0 betaDec 23, 2024
- Version 1.9.1May 29, 2024
- Version 1.9.0 – Voice acting support and moreMay 21, 2024
- Version 1.9.0 betaMay 06, 2024
- Winter Sale -20%Dec 21, 2023
- Version 1.8.1 - New features, bug fixes and moreOct 14, 2022
- Version 1.8.0 - Lots of new featuresAug 17, 2022
- Version 1.7.1 - Small fixJul 30, 2022
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