Version 1.4.0


Cutscene engine Version 1.4.0

BIG CHANGES

- Changed a script's name to: cutscene_next()

LITTLE CHANGES

- Improved some scripts a little

- Improved manual a little

- Commented room_restart code that was used only for debugging

BUG FIXES

- Fixed bug that caused dialogue to start over again if going to a persistent cutscene and then to a normal cutscene in the same room.

Files

cutscene engine.yyz 149 kB
Aug 30, 2021

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Comments

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"- Fixed bug that caused dialogue to start over again if going to a persistent cutscene and then to a normal cutscene in the same room."

Hey uh, I just downloaded today and I'm kinda having this issue it seems like.

I'm trying to get a handle on your system (total noob) and so I flagged the bush's discussion as persistent. If I trigger the left cheetah dude's cutscene after I've already triggered the bush, the two cutscenes combine and I can't get out of it.

Any idea why? My rudimentary understanding says that the other cutscene shouldn't trigger unless I run into its zone, and I'm well out of its range.

Sorry, I'll try to fix that soon.

I just fixed it. It was surprisingly easy to fix. I think the only thing you need to update is the script cutscene_next.

(+1)

Thank you thank you!