Version 1.4.0
Cutscene engine for GameMaker » Devlog
Cutscene engine Version 1.4.0
BIG CHANGES
- Changed a script's name to: cutscene_next()
LITTLE CHANGES
- Improved some scripts a little
- Improved manual a little
- Commented room_restart code that was used only for debugging
BUG FIXES
- Fixed bug that caused dialogue to start over again if going to a persistent cutscene and then to a normal cutscene in the same room.
Files
cutscene engine.yyz 149 kB
Aug 30, 2021
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Cutscene engine for GameMaker
Easy way to make cutscenes to your games
Status | Released |
Category | Assets |
Author | Pikku-a |
Tags | Game Design, Game engine, GameMaker, sourcecode |
More posts
- Version 1.9.1May 29, 2024
- Version 1.9.0 – Voice acting support and moreMay 21, 2024
- Version 1.9.0 betaMay 06, 2024
- Winter Sale -20%Dec 21, 2023
- Version 1.8.1 - New features, bug fixes and moreOct 14, 2022
- Version 1.8.0 - Lots of new featuresAug 17, 2022
- Version 1.7.1 - Small fixJul 30, 2022
- Version 1.7.0 - General improvementsApr 27, 2022
- A simple tutorial for Cutscene engineFeb 18, 2022
- Version 1.6.1 - Bug fixes mostlyFeb 17, 2022
Comments
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"- Fixed bug that caused dialogue to start over again if going to a persistent cutscene and then to a normal cutscene in the same room."
Hey uh, I just downloaded today and I'm kinda having this issue it seems like.
I'm trying to get a handle on your system (total noob) and so I flagged the bush's discussion as persistent. If I trigger the left cheetah dude's cutscene after I've already triggered the bush, the two cutscenes combine and I can't get out of it.
Any idea why? My rudimentary understanding says that the other cutscene shouldn't trigger unless I run into its zone, and I'm well out of its range.
Sorry, I'll try to fix that soon.
I just fixed it. It was surprisingly easy to fix. I think the only thing you need to update is the script cutscene_next.
Thank you thank you!