Version 1.4.0
Cutscene engine for GameMaker » Devlog
Cutscene engine Version 1.4.0
BIG CHANGES
- Changed a script's name to: cutscene_next()
LITTLE CHANGES
- Improved some scripts a little
- Improved manual a little
- Commented room_restart code that was used only for debugging
BUG FIXES
- Fixed bug that caused dialogue to start over again if going to a persistent cutscene and then to a normal cutscene in the same room.
Files
cutscene engine.yyz 149 kB
Aug 30, 2021
Get Cutscene engine for GameMaker
Cutscene engine for GameMaker
Easy way to make cutscenes to your games
Status | Released |
Category | Assets |
Author | Pikku-a |
Tags | Game Design, Game engine, GameMaker, sourcecode |
More posts
- Version 1.10.0 - Particle effects, camera zoom and more!1 day ago
- Version 1.10.0 beta26 days ago
- Version 1.9.1May 29, 2024
- Version 1.9.0 – Voice acting support and moreMay 21, 2024
- Version 1.9.0 betaMay 06, 2024
- Winter Sale -20%Dec 21, 2023
- Version 1.8.1 - New features, bug fixes and moreOct 14, 2022
- Version 1.8.0 - Lots of new featuresAug 17, 2022
- Version 1.7.1 - Small fixJul 30, 2022
- Version 1.7.0 - General improvementsApr 27, 2022
Comments
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"- Fixed bug that caused dialogue to start over again if going to a persistent cutscene and then to a normal cutscene in the same room."
Hey uh, I just downloaded today and I'm kinda having this issue it seems like.
I'm trying to get a handle on your system (total noob) and so I flagged the bush's discussion as persistent. If I trigger the left cheetah dude's cutscene after I've already triggered the bush, the two cutscenes combine and I can't get out of it.
Any idea why? My rudimentary understanding says that the other cutscene shouldn't trigger unless I run into its zone, and I'm well out of its range.
Sorry, I'll try to fix that soon.
I just fixed it. It was surprisingly easy to fix. I think the only thing you need to update is the script cutscene_next.
Thank you thank you!