Version 2.6.0 - New script, settings area, etc.
Dialogue engine for GameMaker » Devlog
Version 2.6.0
BIG CHANGES
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NEW SCRIPT: textbox_set_portrait() - It makes it easier to change the portrait sprite of the character during dialogue
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Added a “settings area” in the textbox_create script. There you can change the default settings so that you don’t need to call some scripts every time.
LITTLE CHANGES
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Updated manual
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Added example of how to make dialogue loop one part (or change it completely) when talking to an npc again
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Changed the color of text in example_npc7 slightly so there is more contrast
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Removed make_colour_rgb from an example and used a hexadecimal color code instead
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Edited some comments
BUG FIXES
- Fixed animation bug. And now textbox animation speed can be changed more easily. For example this way: if textbox_exists(){textbox.image_speed = 0.1;}
Files
Dialogue engine.yyz 249 kB
Jul 30, 2022
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Dialogue engine for GameMaker
Add dialogue to your games. Fast. Easy.
Status | Released |
Category | Assets |
Author | Pikku-a |
Tags | Game Design, Game engine, GameMaker, sourcecode, Text based |
More posts
- Version 2.8.1 - Bug fix36 days ago
- Bundle availableSep 17, 2024
- Version 2.8.0 - Controller support, auto mode and moreJun 27, 2024
- Version 2.8.0 betaMay 13, 2024
- Roadmap and future plansFeb 27, 2024
- Winter Sale -20%Dec 21, 2023
- Version 2.7.0 - Lots of new featuresOct 12, 2022
- Comment section changed to discussion boardSep 26, 2022
- Version 2.5.0 - General improvementsApr 27, 2022
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