Version 2.6.0 - New script, settings area, etc.
Dialogue engine for GameMaker » Devlog
Version 2.6.0
BIG CHANGES
- 
NEW SCRIPT: textbox_set_portrait() - It makes it easier to change the portrait sprite of the character during dialogue  
- 
Added a “settings area” in the textbox_create script. There you can change the default settings so that you don’t need to call some scripts every time.  
LITTLE CHANGES
- 
Updated manual 
- 
Added example of how to make dialogue loop one part (or change it completely) when talking to an npc again 
- 
Changed the color of text in example_npc7 slightly so there is more contrast 
- 
Removed make_colour_rgb from an example and used a hexadecimal color code instead 
- 
Edited some comments 
BUG FIXES
- Fixed animation bug. And now textbox animation speed can be changed more easily. For example this way: if textbox_exists(){textbox.image_speed = 0.1;}
Files
Dialogue engine.yyz 249 kB 
 Jul 30, 2022
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Dialogue engine for GameMaker
Add dialogue to your games. Fast. Easy.
| Status | Released | 
| Category | Assets | 
| Author | Pikku-a | 
| Tags | Game Design, Game engine, GameMaker, No AI, sourcecode, Text based | 
More posts
- Sudden Sale96 days ago
- Version 2.9.0 betaJun 16, 2025
- Version 2.8.1 - Bug fixDec 12, 2024
- Bundle availableSep 17, 2024
- Version 2.8.0 - Controller support, auto mode and moreJun 27, 2024
- Version 2.8.0 betaMay 13, 2024
- Roadmap and future plansFeb 27, 2024
- Winter Sale -20%Dec 21, 2023
- Version 2.7.0 - Lots of new featuresOct 12, 2022
- Comment section changed to discussion boardSep 26, 2022
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